I have come to realize that Queville is something of a world simulator and through it I have come to several realizations about life in general:
The "earth" is millions of years old, while the "world" is only six thousand years old. That is because the "world" does not exist in nature, it is a man-made concept, a concept man made six thousand years ago with the invention of "money". For money does not exist in nature, it is a man-made concept.
And this money is the source of all of man's problems: world wars, famines, hunger, disease, global warming, deforestation, slavery, racism ... virtually all of man's problem go back to the idea that one man can "profit" off of another; that is to say that one man can be "worth" more than another.
It has become my belief that the use of money should be discontinued; that man should go back to living without money. We survived on this earth for thousands upon thousands of years without money, but we have become so addicted to it that people have no idea how to survive without it.
Which is where Dragon Basher will come in: I want to teach children how to hunt game, catch fish, and grow vegetables. Every skill set they are taught in school are skills they need to make money, the entire "system" is designed to create voting tax payers - they teach you nothing about how to survive on Earth.
Dragon Basher will take place in a paleo environment where man is hunted; players will no longer be converting dead animals into money they can store in a bank, they will instead be running for their lives and forced to band together into clans for survival. I'd like to make it so that survival on the 'demo' server is only possible for a few hours.
And then I'd like to let players create their own worlds, where they can experiment with money-free environments and discovering ways we can get off-the-grid and no longer need to store wealth. I believe that Dragon Basher can be more than just a "game", that it can be vehicle for global change where the children realize the truth and can begin to teach their children something other than just how to get a good job.
In short, it is my belief that the economy is a beast that enslaves us to a system that we all know in our hearts is unnatural ... the idea is to free a generation so that the economic chains that bind us can be instead used to control this beast, and get it tied to a tree so it can no longer cause harm to the Earth and it's inhabitants.
I'm aware that some players may not want to participate in this change, to which I must say goodbye and good luck. I can no longer be responsible for teaching children how to use money like I was doing with Queville, my heart simply says it is a foul thing to do and I must repent and cease-and-desist such behavior. Through Dragon Basher, I hope to make amends and repair the damage I have done.
To the players that wish to join me ... I encourage you to find a way to be of help in this campaign to heal the Earth and free mankind. The source code is free and nobody is banned so everyone can participate. I can't do this alone.