Version 1h was scheduled to be online months ago, but bugs kept us from going live with it ... I thus returned to the source and started v1i so the next update will be v1j.
This update also updates the 11-gfx directory with a huge number of changes to item id codes eliminating the numerals as parts of the code to make validation and cataloging easier on the programmers.
This update includes a "/key" command that gives the Sysop a Sysop key in their inventory that when clicked gives them a "/add [item id] [expires]" command to add static items in-game.
Object names have been included in the ItemID() routine - a two digit code is an item, a code starting with NPC is an NPC, otherwise it is a building.
Basically speaking, I can now add any object into the game. My next work will be getting the tile editor working so I can begin mapping.
This update includes the source code, so anyone is welcome to download and install the server to gain sysop access.http://dragonbasher.com