Dragon Basher: Dragon Demo v1h now online

Posted: 05‑30‑2016 22:23


Joe


Fire Flipper
1406 posts
Version 1h was scheduled to be online months ago, but bugs kept us from going live with it ... I thus returned to the source and started v1i so the next update will be v1j.

This update also updates the 11-gfx directory with a huge number of changes to item id codes eliminating the numerals as parts of the code to make validation and cataloging easier on the programmers.

This update includes a "/key" command that gives the Sysop a Sysop key in their inventory that when clicked gives them a "/add [item id] [expires]" command to add static items in-game.

Object names have been included in the ItemID() routine - a two digit code is an item, a code starting with NPC is an NPC, otherwise it is a building.

Basically speaking, I can now add any object into the game. My next work will be getting the tile editor working so I can begin mapping.

This update includes the source code, so anyone is welcome to download and install the server to gain sysop access.

http://dragonbasher.com

-Joe

DevTeam Member

 


Posted: 05‑30‑2016 22:39


Joe


Fire Flipper
1406 posts
There should be a teleport on the start screen that leads to the castle moat, the z-location is not exact - we're working on it.

Players will also notice a new "flag" that they can pick-up and carry around. There is a matching flag for each player hat, and we've added new colors like green, orange, yellow, and purple hats.

The next update will most likely include a new "flags" server that will be the start of a capture the flag server.

-Joe

DevTeam Member

 


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