Dragon Basher: Official To Do List

  Prev 1 2 3 Next

Posted: 08‑22‑2016 09:14


Joe


Fire Flipper
1457 posts
Everything sounds great, keep up great work ... I'm hoping to have some time soon. I want to create a "Joe" character to explain things to players and invite them to download the source code.

I also need to go over the teleport systems again, they don't function as smoothly as I'd like and I'm thinking up a better method. Somehow the Sysop Key should allow for placing and editing of the teleport's destination.

-Joe

DevTeam Member

 


Posted: 09‑27‑2016 21:54


Joe


Fire Flipper
1457 posts
I have a computer box setup for dragon basher coding and was able to prep the load and save map routines for a new timestamp feature.

A new "/tile [tile]" will change the tile the player is currently standing on and update the map's timestamp so all players standing on that screen will see the update in real-time.

It will only update the tile the player is actually standing on, so the other three tiles will be static unless the player moves to it ... which should encourage a lot of moving which I perceive as a good thing, as games with avatars standing still are rather boring.

This new feature will also allow computer characters and buildings to edit maps, as well as items themselves editing the map - like a field of flowers being able to "grow" and then turn into "weeds".

I'm hoping this is the start of a productive programming season. :)

-Joe

DevTeam Member

 


  Prev 1 2 3 Next

Hunt food, smith weapons, and prepare for battle! Can you stop
the Evil Que from taking over the entire game? Browser based multi-player
fantasy role-playing game that requires no downloads or plug-ins! Free to play forever!

By being at queville.com, you agree to our Terms of Service.