Currently tasked with writing a combat system that doesn't make use of "levels". Here goes:
The odds of a player making a hit will be based on the current number of hit points (food), thus the more food a player has the stronger he is.
This makes sense as a hungry player will not be as useful in combat as a well fed one, ie: someone that is about to die from starvation would not be able to defend himself well against a healthy aggressor.
Enemy levels will be the starting number of hit points an enemy has, and maybe their weapons and armor will be added to that.
In line with the new "survivalist" mode of game play, all enemies will be aggressive, few will pose any real threat to a healthy player, their purpose will be to guard food and resources to make survival harder on players. The more valuable the food or resource, the more dangerous the enemy. The "aggressive" icon will now mean enemies spawn immediately on that map, not the usual one-minute delay.
Without levels, the will be no difference in combat modes thus I have plans for different weapons to effect different enemies differently, thus it may be easier to attack something with a bow than a sword while the opposite would be true for something else and magic might be best for another enemy.
Now alpha-testing ... will report any progress here. :)